Rd-131655

rd-131655/Cave game tech test/Cave game tech demo is the first known version of Minecraft (Java Edition)

Features
General

Lighting Chunks World Generation Caves Creative Mode Entities Blocks
 * The lighting engine in Classic and Pre-Classic was simple, with only two light levels, bright and dark. "Sunlight" is emitted by the top edge of the map and hits any block that is under it, regardless of distance. It passes through transparent blocks to light blocks underneath. Blocks that do not receive light are in a dim shadow that remains at the same level of brightness no matter how far they are from a light source. Blocks which are darkened also have a layer of thick, black fog applied to them, appearing darker when looked at from further distances.
 * Take about 1⁄10 of a second to generate each.
 * The size of each chunk was 16x16 blocks.
 * Chunks are 16x16 instead of 8×8 because 8×8 chunks decreased performance.
 * Chunks are loaded in order of their proximity to the player.
 * A 256×64×256 tile map.
 * The game takes 20 seconds to generate a 256×64×256 map.
 * It was possible to fall out of the world.
 * Falling off the edge of the world will not kill the player.
 * Reached down until a few blocks before the last layer of cobblestone, making a ravine.
 * This was an extremely basic version of it. The player could not fly or place/remove blocks and there was no inventory or hotbar to get them from.
 * The player.
 * Has no visible model.
 * Has a height of 1.7 blocks.

Air Cobblestone
 * Not listed internally as a block at this time.

Grass Block Respawning
 * Grass generation is randomized, but it will only generate on fully lit tiles. The higher the Y level is, the more chance there will be of grass generating. At the top of the map, grass will generate on all fully lit tiles.
 * The player can respawn by pressing a hotkey, teleporting them to the middle of the world.

Downloads
Client: Missing Json: Missing Server: None